Server maintenance will be performed tomorrow, January 17 at 8am GMT to address the Meltdown CPU vulnerability. A two hour window has been set aside for the maintenance. Expect the game and forums to be unavailable during that time.
We will be moving the game and forums over to the new server tomorrow, January 11. Expect the game to be inaccessible for most of the day. You can join our Discord chat if you want to be kept up to date on the progress: https://discordapp.com/invite/vgRJcdK
UPDATE 1/6: We are still experiencing some issues with the routes system. Routes will get scheduled multiple times, only partially or not at all. We are working on fixing these issues, so your patience is requested.
The long-awaited revamped routes system has finally been implemented. We have done our best to test the system and ensure that the roll-out is as smooth as possible, but there is always the chance that we missed something. If you encounter any issues with the new system, please let us know via our forums. We will also make a detailed post in the updates section detailing the new system and how it works.
Airlines are now able to lease aircraft from the used aircraft market. For now, this only works with aircraft generated by the system. Players cannot lease aircraft to another player at this time. Additionally, all used aircraft are leased for 1 year by default. Eventually you will be able to select lease terms when leasing used aircraft, but that functionality does not exist yet.
Used aircraft leases are delivered instantly, and there is no initial downpayment.
Bag fees have now been implemented into routes. To set bag fees for your airline, go to Manage Airline --> Routes --> Set Ticket Prices. If you decide to charge bag fees, the more you charge, the less likely passengers will be to bring a bag on board. So at a certain point the revenue you gain from baggage fees will peak and a further increase in fees will not result in more revenue. Bag fees do not affect reputation gain whatsoever, only demand and revenue. Bag fees are worked into the pricing function of the demand formula, meaning a bag fee has the same effect on demand as raising your ticket price. A $150 ticket with a $25 checked bag fee is the same as another airline having a $175 ticket and no bag fees.
For more information or if you have any questions/comments, see this thread on our forums.
Loans are now available as an option for additional funding. The number of loans as well as your credit limit is affected by your airline's credit rating. You cannot exceed either of those limits. To request a loan, go to Manage Airline --> Financial --> Loan Management.
If you have any questions or comments feel free to ask on our forums.
An adjustment has been made to the demand formula, affecting all routes. Overall demand has increased by roughly 40%, and the sensitivity of the competition factor has been lowered. This means on routes with lots of competition, the drop-off of demand due to high competition will be less.
You should notice passenger loads begin to increase effective immediately. If you have any questions or comments, you can post them on this thread on our forums.
As you can probably tell, the game has been reset. This was to facilitate a new update to the game regarding how routes are handled in the back-end. All routes will now be flown automatically, rather than forcing the player to click the "Fly Route" button each time after completion. Once you activate a route, it will fly itself until you deactivate it. For more information, check the game guide. As always if you have any questions or notice any issues, let us know on our forums.
A minor update was also made to the used aircraft market. This was to facilitate an upcoming update that will allow players to lease used aircraft. Instead of purchasing used aircraft straight off of the used market page, you are now taken to an aircraft details page where you can view the details of each aircraft before you decide to purchase it. Eventually, you will be able to choose whether you want to purchase outright or lease the aircraft. The lease button is there, but it will be disabled until that feature is added.
Also, one more thing to address. I attempted to implement a rule where your first 5 new aircraft purchases are instantly delivered, but it ended up being a bit more complicated than I initially thought. There was no way for me to implement that change in time for this game reset. I will continue working on this change, and hopefully have it implemented some time later this week.
Aircraft Leasing has now been implemented. It works very similarly to purchasing new aircraft. To lease aircraft, go to Manage Airline -> Fleet -> Lease Aircraft. Configure your aircraft, make sure you have enough money to cover the initial down payment, and then confirm the lease. The aircraft will be built and delivered to your airline as you configured it.
The number of active leases you can have depends on your airline's credit rating. The better your credit rating, the more leases you can have at any given time. Leases are paid weekly, to help with cash flow and to coordinate with the rest of the in-game payments. Lease payments are made every Friday at noon GMT.
We've tested it and have not found any significant issues, but do let us know if you run into any problems.
We have officially entered phase II of public beta.
What this means is that most of the game is functional to the point where I believe we can begin to simulate what gameplay will be like once beta ends and the game officially goes live. There are still a few features missing (such as aircraft leasing) but those will be added in due time.
You will notice some differences and new features, including choosing your startup loan and new expense categories such as aircraft maintenance and insurance. Employees are now fully functional, and you'll want to manage their happiness to minimize attrition. For a full list of changes and to discuss Phase II, please see this thread in our forums.