— Our Objective —
Our objective with Airline Enterprise is to create an airline management game that successfully balances the real world aspects of running an airline with the "fun" factor of creating a game world that is both engaging and enjoyable.
In order to acomplish this, the game was designed to include advanced features that accurately portray airline simulation, while attempting to eliminate the micro-management of those features. As an airline CEO, you will make strategic macro-management decisions that decide the future of your company. Things such as ticket pricing, route scheduling and employee management are under your control, but for the most part you will not be overwhelmed with making all the little decisions — unless you want to be.
— Game Overview —
As CEO of your own airline, you have a lot of decisions to make. Do you purchase aircraft, or lease them? Which cities do you want to serve, and what routes should you fly? All of these decisions will come together to create your own unique airline that will compete in real time with other players.
We have created a sophisticated demand formula that takes into account multiple elements. Supply and demand, ticket prices and competition are just some of the factors that affect your performance. Managing those factors in order to maintain passenger loads, minimize total cost, and ultimately maximize profit can be a challenge at times. But that's what makes it fun, right?
There is no time acceleration in Airline Enterprise. Routes are flown in real time, and all players compete against one another in the same world. This slows down gameplay a bit and gives everyone a fair chance to succeed, even if they don't have much time to commit to the game. That being said, certain elements of the game are accelerated to an extent. New aircraft deliveries take weeks, not years. Building upgrades are instant. This is all part of the balancing act, ensuring that the game is still fun to play despite being simulated in real time.
— Credits & Attributions —
Map & chart software provided by AmCharts — www.amcharts.com
Live weather data provided by OpenWeatherMap — www.openweathermap.org
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