We have implemented parallel processing into the route auto-scheduling script, along with making some additional database optimizations. This should cut the time it takes to auto-schedule routes each day in half. In the coming days we will try to also apply this same optimization to other areas of the game, such as the scripts that calculate route awareness.
A bug with the calculation of fuel prices has been fixed. Instead of taking a 7 day average and calculating a new price based off that, it was simply averaging the entire last 2 months data. Also, fuel prices should start to drop to around the $2 mark shortly.
Transfer flights no longer require a gate to be leased at the destination airport. You can now transfer aircraft to any airport in range and that meets the runway requirements, without having to lease a gate first.
There will be scheduled maintenance on January 3 at 17:00 UTC. We will be performing server hardware upgrades to address the issue with automatic route scheduling. The game will be unavailable during this time.
See the forums for more details or join us in chat.
You can now click on an airport on your route map, and it will display the routes that you fly from that airport.
If you have a lot of routes from a particular airport it may be difficult to click on the circle, we are working to see if we can address that.
Players can now participate in used aircraft auctions, a new addition to the used marketplace.
To put an aircraft up for auction, click the sell aircraft button on the aircraft details page, and under the auction section, choose a length and reserve price.
Aircraft auctions work much like eBay. You set your maximum bid, and the system will automatically increase your bid up to your maximum, in the event that another airline bids on the aircraft. If the reserve is not met, the aircraft is returned to the seller. If the reserve is met, the aircraft will be sold to the highest bidder at the close of the auction.
Auctions can be accessed here, or under the Fleet menu.
Two new cost categories have been added: Employee benefits and employee travel/lodging costs. These are viewable on your income statement, and will go into effect during the next weekly payroll on October 18. These costs are calculated and deducted each Friday along with payroll and the rest of the weekly costs. They are calculated based on a percentage of the employee’s salary.
Read more on our forums
There will be scheduled maintenance on July 25 at 03:00 UTC. We will be performing core software and game components upgrades and updates. In addition, we will be performing some preparatory work for our new forums and other features.
See the forums for more details.
The bug in which loadfactors would drop considerably based on changes in marketing spend has been tentatively fixed (tonight's auto-scheduler run will tell for sure).
If you have good loadfactors and drop marketing spend, your loadfactors should no longer instantly drop the next time routes are scheduled. It should be a gradual decline, as was originally intended with this feature.
During daily maintenance tonight, the game will begin to calculate route awareness. Right now this is based off of the frequency (number of times you fly) each route. (one route meaning an origin -> destination pair). If you fly a route more often, it will have higher awareness. The way route awareness is calculated will evolve in the coming weeks with the adjustment of how airline marketing works and the addition of route-specific marketing campaigns.
Currently, there is no way to see the route awareness of each route you fly. Most likely it will be added to the route overview page, but we are also working on improving the efficiency of that page since at the moment it can take quite long to load depending on how many routes you operate.
The following updates have been implemented into the awareness system:
1) Marketing now takes 7 days to "ramp up" and receive full benefits, but it also takes 7 days for the effect to fully deplete if you remove any marketing.
2) Natural growth rate of awareness has increased slightly.
3) You can now view a daily history of your awareness by clicking the awareness icon on the airline overview page. For now it is a simple list, but eventually it will be a graph.
Remember, it is not necessarily required to max out marketing. Your marketing ROI depends on how you allocate your budget among the various options. Each marketing type has a "sweet spot" where you will get the best return on your investment.
This weekend we will make two changes:
a) Marketing will have a "lingering" effect - Awareness will slowly accumulate and then slowly degrade when you set or remove marketing.
b) Natural growth rate of awareness will be increased slightly.
This should make the start of the game slightly easier than it is right now. We are also working on a new quick-start guide to help better explain how the game works in it's current version.